Post by Jay on Jan 13, 2018 16:24:21 GMT -8
CARREFOR TOWN
[Old Information]
Introduction & History A town born from the ruins of an ancient settlement and set out in the rough edges of Veria, Carrefor has a noticeably distinct atmosphere on entering. Much of what constitutes the city limits is covered by an expansive cemetery, and superstition runs high in the area. Festivals and folklore tends to run rampant, and you’ll never really know what’s really true until you’ve seen it with your own eyes, or so they say. The area now called Carrefor was originally settled by one of Veria's native cultures long before immigration to the region ever began. Worshiping Giratina, they built a massive structure-- translations of what few ancient texts can be found call it the Infinity Tower-- in an effort to reach the Distortion World. Giratina did not take kindly to the effort, breaking into our world to strike down its worshippers and destroy the tower before retreating into its own dimension. The few survivors fled, leaving only cryptic warnings: "Our god has punished us; do not go near the tower." Most citizens of modern Carrefor know little to nothing of this story, but they all know that the town was not always theirs. Traders who would eventually band together to form the Scarlet Company discovered the remnants of the civilization and the pieces of the fallen tower. A defensible landmark used to camp soon grew into a small settlement, and over time into a proper town. Once Sinclair started running near the town, trades became more profitable than ever. Little by little, the ruins of the Infinity Tower have been dismantled (though much still remains), and it has become a common custom for homes to hold a brick or two from it in their walls. Locals even insist they bring them luck and protection. However, efforts to carry them out of Carrefor-- especially during a brief stint where merchants tried to sell them as souvenirs-- have resulted in grave misfortune befalling those involved. While some claim this was coincidence and exaggeration, bricks now stay in Carrefor always and the tower remains are strictly off-limits to all but those wishing to take a single brick for their homes. |
Population & Culture The community in Carrefor is loose in many ways. One can be close to their neighbors but still feel relatively isolated in the town itself. It’s subjected to people coming and going frequently, with relatively few residents staying longterm. Despite this pervading sense of divide, people tend to be friendly enough when interacting, as one might expect in a region's smallest established city. There is one medium sized market that seems to be frequented on the weekends and several smaller ones, but it seems to be a neighborly tradition to share supplies with those who live by them. Economically the city survives by a mixture of trading and tourism. The prior often focuses on specialized goods, such as the wood of black bark trees that can be found nowhere else in Veria, said to have special properties depending on what one does with it. Certain plants and things that do best in a dry climate are also easier to raise here. The tourism tends to capitalize on the spooky vibe the area seems to give off to many. The foggy cool atmosphere surrounding the town draws in the more edgy ghost worshipers and numerous other persons of questionable psychic origins. There is an aura here that seems to feed into certain people’s niche interests. Small gangs tend to find refuge in this area due to the dense fog that sometimes fills it. Every year, a Festival of the Dead is celebrated in the large graveyard that makes up most of the area. The town really comes alive during this time, and it’s said you might see the spirits of your ancestors— or someone else’s. |
City Structure Carrefor is situated just past the western end of the Paradise Line, the mountains visible in the distance and the area to the southeast quickly growing rocky and arid. The north and northwest are more dry prairies with a few scattered farms outside the city limits, while the west and south parts are covered primarily by graveyards that cover most of the geographical space of the city and stretch all the way out to the cliffs of the western coast. While being known mostly as a graveyard town, Carrefor has quite a lot of different structures and architecture outside of this. Buildings range in size and state from Victorian style blackwood houses to mausoleum-like brick. There are quite a number of old church-like buildings, some still open to the public and others boarded up for good. Out beyond the graveyard part of the town, there appear to be fewer buildings, but these buildings are often more interesting to look into and search through. They are large, often vacant areas with a good deal of spooky and questionable going-ons. There are numerous ruins out in the countryside to be explored and examined in detail. Some ruins are said to even go underground, reaching the tunnels that extend across the region. Just be careful, lest you find yourself wandering into some forgotten catacombs instead |
Points of Interest The Carrefor City Dark Gym s found in an old Cathedral on the outskirts of town and is maintained by Zane Grinpiers. The Carrefor City Ghost Gym is found in an old haunted manor out on the prairie a mile north of town. It is maintained by Karin Norling. |
[Old Information]