Post by Super Gmagical on Mar 1, 2018 3:24:04 GMT -8
In this thread, you can see a few extra walkthrough explanations for how to use the battle system, and several posts of mock "battle" just to get a feel for how the layout is used, with small explanations after each post.
To produce a copy of the Battle Summary layout code, use the small dropdown box in the topmost right corner of the reply page, like so.
Some may find it convenient to then take a filled out version of the code with the Pokemon they are using and save temporarily to the Post Templates below the reply area, updating it at the end of each battle. If this is not easier for you, however, certainly don't feel like you need to.
Once you have your code, the most important things to fill out are the moves and the die rolls.
Below, you'll see I've added "Flash used Blaze Kick!" to the moves area, and am rolling a die for accuracy. Always roll Accuracy, then Crit Hit, then % Effects (if applicable), the same order as the dice buttons at the top.
Using the dropdown menus that these buttons pull up will ensure your dice are entered correctly, and spare you having to learn as much syntax or keep track of quite as many numbers. In the example below, the roll is 100% accuracy (90% in-game, boosted to 100 on Hori as part of our dodging balance). The Crit roll is for +1 stage due to Blaze Kick's innate increased crit ratio.
Once your dice are rolled, you just need to edit your other info. This can be done in either tab, but may be easier in Preview mode. So long as you're only adding or changing text, you should not encounter any of Proboards' potential problems using Preview mode. While not used in this example (but used in some of the mock battle in the following posts), the stats at the side track +/- stages, and Other Effects is used for anything else, such as status conditions, turns remaining on an effect like Light Screen or Electric Terrain, dodges remaining once you've used any, etc.
Once you submit, your post should look something like this!
Using the Battle Summary Template
To produce a copy of the Battle Summary layout code, use the small dropdown box in the topmost right corner of the reply page, like so.
Some may find it convenient to then take a filled out version of the code with the Pokemon they are using and save temporarily to the Post Templates below the reply area, updating it at the end of each battle. If this is not easier for you, however, certainly don't feel like you need to.
Once you have your code, the most important things to fill out are the moves and the die rolls.
Below, you'll see I've added "Flash used Blaze Kick!" to the moves area, and am rolling a die for accuracy. Always roll Accuracy, then Crit Hit, then % Effects (if applicable), the same order as the dice buttons at the top.
Using the dropdown menus that these buttons pull up will ensure your dice are entered correctly, and spare you having to learn as much syntax or keep track of quite as many numbers. In the example below, the roll is 100% accuracy (90% in-game, boosted to 100 on Hori as part of our dodging balance). The Crit roll is for +1 stage due to Blaze Kick's innate increased crit ratio.
Once your dice are rolled, you just need to edit your other info. This can be done in either tab, but may be easier in Preview mode. So long as you're only adding or changing text, you should not encounter any of Proboards' potential problems using Preview mode. While not used in this example (but used in some of the mock battle in the following posts), the stats at the side track +/- stages, and Other Effects is used for anything else, such as status conditions, turns remaining on an effect like Light Screen or Electric Terrain, dodges remaining once you've used any, etc.
Once you submit, your post should look something like this!
Turn and Move Order - A Detailed Guide
- Decide who goes first. In most cases, the player whose Pokemon has the highest Speed stat should post first. If, however, the slower Pokemon is allowed in-character to have the first move (as in a character saying "You can go first", etc), then that Pokemon effectively gets a free turn, although the faster Pokemon can still Defend. Either way, once the faster Pokemon makes their first move, a sort of rhythm is established.
- The Pokemon who makes the first move gets only one move slot that post. (On that note, should a slower Pokemon's owner not want that limitation, they are allowed to decline an offer to go first.) This move can be offensive or a status move.
- After the first post, each Pokemon gets two move slots (aside from Pokemon with Truant, who only get one). Only one may do direct damage to the opponent. One or both move slots can be used for status moves, or one can be used to Block. It is recommended, but not required, that Pokemon usually use their damaging move in the second slot if they use one in order to help reactions flow more naturally.
- Pokemon may also take time to do one other major Action per post, including Dodging or Bracing themselves for an oncoming attack, or other more obscure things that would take up several seconds and their focus. Very brief minor things (ex: exchanging a glance with the trainer, or sticking one's tongue out at an opponent) do not count as an Action. Only things that take a fair bit of time do. (Ex: a whole mini inspirational speech from the trainer, or doing a whole mocking dance to antagonize the opponent.) This limit simply helps prevent posts from getting bogged down and time flow from getting awkward.
- Ignoring the first turn, in a normal set of posts, the faster Pokemon will use two Moves and optionally one other Action. (One of these may or may not be Defending against a move from the slower Pokemon's previous round.) Then, the slower Pokemon can choose whether to defend. If they Dodge or Brace themselves, they will then have their own two move slots to spend. If they block, they will have one remaining move slot and optionally some other action.
- The faster Pokemon's second move should be assumed to happen almost simultaneously with the slower Pokemon's first move. As such, from the start of a battle, move execution order will look something like this, using Raichu as our fast Pokemon and Magcargo as our slow one.
Post 1:
Raichu makes the first move, a Thunderbolt.
Post 2:
Magcargo blocks it using Ancient Power. Magcargo uses Earth Power.
Post 3:
Raichu dodges it. Raichu uses Agility. Raichu uses Thunder.
Post 4:
Magcargo is still processing while Raichu is using Agility. Magcargo Yawns as Raichu is launching Thunder. Magcargo is then hit by Thunder. Magcargo uses Flamethrower.
Post 5:
Raichu becomes drowsy from the Yawn. Raichu uses Thunder Wave as Magcargo is shooting Flamethrower. Raichu is then hit by Flamethrower. Raichu uses Thunderbolt.
(And so-forth. Of course, in an actual post, dice would also be rolled for things like Thunder's accuracy and paralyze chance.)