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Pokémon League
Professor of Botany
Any trainer that can't afford medicine can come to me. |
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PLAYED BY OOC NAME
PLAYED BY Jayspurr
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Post by Luke Indigo on Oct 27, 2017 15:52:21 GMT -8
Adding this to Luke's App because he started out with no abilities.
Dexterity (Major) – Despite having one eye (or possibly because of it), Luke has adapted to be very dexterous. His fine motor skills afford him precise and specific motions allowing him to manipulate objects well. While he still has no depth perception and thus his major may be akin to someone else’s minor skill, this ability allows Luke enough prowess to do fine surgical work in a pinch.
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Staff
PLAYED BY OOC NAME
PLAYED BY 🌸 SG 🌸
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Post by Super Gmagical on Oct 27, 2017 19:27:35 GMT -8
Luke Indigo - I'd say "akin to someone else's minor skill for long range uses" to avoid downplaying his skill when depth perception isn't so much an issue. But overall approved~
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Trainer
Трудно быть одиноким, но я так лучше себя работаю. |
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PLAYED BY OOC NAME
PLAYED BY Izumi
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Post by Yuri Morozov on Nov 1, 2017 5:28:11 GMT -8
ProfileOld Skill: Major: Athleticism / Parkour [Urban]: Due to having to always make a quick getaway, Yuri hasn’t forgotten this one particular skill—which allows him to get around crowded city spaces without batting an eyelash. All he needs is the right footing to start him off—as his parkour knowledge has saved him one too many times from traps, ambushes—what have you. It’s also helped him get around places rather quickly, having always been sent out to plant his ‘explosive’ traps for whenever he’s out in the field, sabotaging the work that his opponents have done, all in the name of Magma. Of course, while he’s no expert, he still seeks to refine his expertise and knowledge of the art of scaling obstacles and making a quick getaway if need be. New SkillMajor: Athleticism Due to his stay with Team Magma for most of his life, he's picked up some overall skills that allow him to be able to do a multitude of things. While not as good as those who naturally excel in those fields (such as weightlifting, sustained bursts of speed over long distances, or flicking knives with deadly precision across the room) he has a pretty good understanding of how things work; and can lift medium loads without running into too much stress / sustain a reasonable burst of speed in order to get away from the scene of a crime with as much speed as he can humanly manage. Of course, this also contributes to him and his knowledge of parkour, which he uses to be able to flee the scene of the crime in more “creative” ways. When it comes to throwing projectiles, he can reasonably get the target most of the time, but not as good as those who hae a natural eye for aim. When adrenaline kicks in he gets sudden “bursts” of speed / power / accuracy, but only under those conditions.
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Post by SGYUMI on Nov 1, 2017 6:26:44 GMT -8
Approved
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Breeder
PLAYED BY OOC NAME
PLAYED BY Jessie
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Post by Sophie Sequoia on Nov 12, 2017 18:15:39 GMT -8
Sophie SequoiaOld Skills; AthleticGifted with long, strong legs and a (mostly) slender frame, Sophie is a fast runner that might have made a good sportswoman if her interests lay in such a direction. Also agile and able bodied with little sign of clumsiness, this girl is capable of climbing trees and rocky surfaces and also making her way across risky terrain quickly, though lacks the full range of abilities that a parkour specialist might possess. (She only had one skill so I hope you don't mind her clarifying that with the current system and adding a second one like other characters would start with?) New Skills; Athleticism – Major A jack of all trades but a master of none, Sophie has developed high levels of athleticism from the years she has spent exploring risky areas for Pokémon. Most of her ability tending to be focused in her legs, her long and strong lower limbs allow her a much greater strength and range of movement than the average person. Likely capable of completing a simple triathlon, she can usually jog or swim for over an hour without becoming particularly tired and is fairly agile as she is easily able to climb trees and clear large gaps when jumping, though lacks skill in more urban environments. Not much of a fighter really due to any real combat training, her overall fitness and strength mean that if she can get in a lucky hit she might do a lot more damage than you’d expect! Endurance – Minor Used to taking a few knocks when she meets with unruly Pokémon or suffers other mishaps in the field, Sophie has a sense of toughness that her feminine appearance might not imply, but is by no means a prize fighter. Perhaps the greatest feat of her endurance skill being her sense of focus, when working on a project she can usually hold off on going to sleep for a day or two without becoming a wreck, though will tend to have a ‘sleep binge’ afterward to catch up.
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Post by SGYUMI on Nov 12, 2017 18:30:09 GMT -8
done
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Inactive / Archived
Poison-type Gym Leader
I find myself in an awkward place called doubt. |
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PLAYED BY OOC NAME
PLAYED BY Beck
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Post by Annalin Wilkes on Nov 13, 2017 14:18:25 GMT -8
Adding Agility (Major) and Strength (Minor) to Anna.
[ Agility (Major) ]
Ever since Anna met Mia she has been focused on improving her physical skills, as well as battling skills, desperate to prove to her that she can be just as powerful as her self-determined rival and earn her respect. Being not as naturally gifted in the art of strength, Anna has instead decided to focus on the art of flexibility and fluidity, like a viper dancing and weaving to strike it's prey where they are most vulnerable. She has become quite adept at this in her own time, using her music as inspiration, moving fast and without warning, contorting her body in ways most cannot. She embodies the snake in all aspects of her movement; hard to pin down, striking quick and hard, constricting opponents with choke holds and submissions.
[ Strength (Minor) ]
Of course, considering her idolization of her fellow Gym Leader, Anna was quick to bulk herself up, going from scrawny to rather muscular in only a few months. With that added muscle of course comes an addition in strength, even if it is not her focus. Her holds require power to maintain, just as the constrictor wraps and chokes the life from it's victims with it's strong body. While it is indeed physically apparent considering her visible abdominal muscles and strong shoulders, she is only somewhat more capable than the average person. Her strengths, for lack of a better term, lie elsewhere. Yet if you were to find yourself in one of her sleeper holds, count yourself among the lucky ones should you be able to escape.
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Staff
PLAYED BY OOC NAME
PLAYED BY Jay
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Post by Jay on Nov 13, 2017 16:07:51 GMT -8
Approved and edited.
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Breeder
It's not easy when you know you're different from everyone around you. |
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PLAYED BY OOC NAME
PLAYED BY Izumi
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Post by Kouji Sakuraba on Nov 19, 2017 1:17:58 GMT -8
ProfileOld Skills Major: Precognition Kouji can easily recall events from the recent past; as well as seeing things in the near future—hell, if he knows a certain person and shares some form of physical contact with them, he can get insights into that person’s immediate, foreseeable future. All he has to do is to concentrate, and they'd slowly appear in his mind's eye. What this means on paper is that he can look backward (as well as forward) up to a maximum of a week, tops. The frequency of these visions happens roughly once a day, twice if he's caught off-guard. Most of these visions leave him even more confused than ever, because even if he knows it's mostly focused on him, he has absolutely no idea when they would happen—if it does happen. The clarity of these visions look “so very real” when he sees them taking place in his mind’s eye; like he’s really there within the vision, but at the same time not so—it’s like he’s looking at the events from the opposite side of a two-way mirror—albeit in black-and-white (exactly like Phoebe's premonition power from Charmed, if you want another actual example). The only thing about his precognition that people are still rather skeptical about psychics who can see the future, this is why he chooses to keep this secret to himself (and Darren). Minor: Telepathy Even though he’s capable of seeing into the future, Kouji doesn’t know that his innate psychic ‘gift’ had branched out into this other branch of awareness—namely, that of telepathy. Sure, it sounds like he can hear ‘voices’ inside his head; but anyone he’d tell that to would think he’s crazy, right? The ‘voices’ he can hear, though, are not of any other person, but of his own Pokémon’s; and it would take time before he’s fully aware that he can hear his own ‘mons talking to him in his head. Of course, this only applies to the ones that are directly under his care and have been with him for quite a while (refer to the list that he's brought along for specifics). (He can also hear the thoughts of other people nearby, but only when they’re in the same room as he is; and they’ve been informed OOCly as well as ICly of what’s about to happen; otherwise he'd run into a brick wall and just get nothing from them because they'd think he's a nutter for invading their privacy.) New SkillsMajor: Precognition This being the skill that cued him in that he was ‘unique’ in more ways than one, Kouji’s initial foray into Precognition was, for lack of better wording, an absolute mess. During his early years, he would be plagued by these brief flashes of the future; but as to when they would exactly happen, he really couldn’t pinpoint them. The frustration from this drove him to suppress this particular aspect of his Psychic abilities, but the longer time went on, the more he realized that the visions he could see mostly involved his daily life, with a few other certain individuals thrown into the mix. Over time, he’d gotten accustomed to being able to have said ‘visions’ triggered by specific things, and although his range isn’t as pinpointed as that of a Master-level yet, he can now see much further and longer into certain points. But of course, predicting the future was never easy, so as to how far beyond the current day these flashes of things to come happen is anyone’s guess, himself included. After getting particularly powerful insights, not only does he get headaches that escalate into migraines, his nose also bleeds due to the copious amount of power that he exerts whenever he decides to call on his powers willingly. Minor: Telepathy It took quite a while for Kouji to realize he wasn't going crazy when he could start hearing distinct “voices” in his head, yet he was the only person around the Sanctuary. No matter how hard he looked at first, it took him quite a while—as well as his Aerodactyl, Myrsky, snarking in his direction so he could actually get the hint—that he could hear his own Pokémon companions talking to him inside his head. While he can connect with all of the ‘mons under his own care (as well as those that belong to Izumi’s and Josh’s, as he serves as the caretaker for the couple’s ‘mons when they’re away), it proves to be almost impossible to try to communicate with Dark-types. While he can catch some semblance of thought coming from his rather sizable collection of Ghost-types, those are thoughts that are best left alone. With interaction with other humans, he can, at the most, catch brief flashes of thoughts from people around him; but unless he’s willingly invited to go deeper; he can only scratch the surface, and no more than that. He has yet to attempt distance telepathy, due to the side-effects of nosebleeds that represent his own Psychic powers frizzling out after overuse.
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Staff Emeritus
PLAYED BY OOC NAME
PLAYED BY Tagger
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Post by Tagger on Nov 19, 2017 2:15:51 GMT -8
Approved and/or updated
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Coordinator
Got no Broadway? Bring the show to 'em! |
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PLAYED BY OOC NAME
PLAYED BY Izumi
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Post by Rachel Zwingli on Nov 26, 2017 2:08:20 GMT -8
ProfileOld Skills Major: Reading Emotions This was the first manifestation of her power, with that one fateful night where she’d realized she could understand what was going on with Walter. Even though it had resulted in her doing most of the yelling at him, he was mighty surprised that she’d figured out what was bothering him, even though he’d kept it reasonably well from everyone else around him. Since that time, Rachel has been able to pick up on emotions from individuals around her, and gains an understanding of what had potentially caused them to feel that way. Major: Aura Identification This aspect manifested in the last region where she’d stayed at, and had initially attributed it to long nights spent awake. After a while though, she’d realized that those colored hazes she was seeing around a person weren’t going away, and it had caused her to eventually panic and isolate herself. No matter how hard she’d try to explain that she was seeing something radiating off the person, they’d look at her and think she was nuts. However, she is now aware that it isn’t the case, and can identify certain individuals based on the color that they exude. Minor: Aura Tracking This is the skill she has yet to develop. Over time, though, it will come to her attention that she can not only see the identifying aura of other individuals, but also see other objects exuding the a similar color to what she can see around a person. This will come in time, but for now, it hasn’t fully manifested yet. While not as strong as her other two skills, this will prove useful in the long run… New Skills:Major: Aura Sight Along with her capability to read emotions, her Aura Sight developed at the same time she’d discovered what she was capable of. While normally it involves being able to see the differently-colored hazes that float around an individual, she’s learned how to switch this particular capability of hers off and on at will, due to the fact that with it always being on creates a cloud of double-vision, similar to a 3D effect, only without the glasses. Her own version of sight is more on definition, and while her ability to see further suffers because of this, the clarity that’s gained is worth the trade-off of being able to see much further. It’s easier for her to pick out colors in a person’s aura, and can easily identify people she’s associated with rather easily; while there is a margin of error for her when she meets a person for the very first time. Major: Reading Emotions While being the very first sign that Rachel was different, her ability to read emotions had initially misled her to believe that she was a Psychic-power kind of user. Of course, she was young (and foolishly in-love) and prone to making mistakes. How she was able to pinpoint what was wrong with her ex-boyfriend back then was mostly because of this manifestation of her abilities—while without direct influence of his emotions, she’d found out that he was hiding secrets from her (and had resulted with that confrontation that changed everything between them). Through the years, this has become one of her better powers, allowing her to assess most emotions with practiced ease. While not on the level of a Master emotion-reader yet, she’s still prone to making mistakes from time to time, especially if the person she’s attempting to read emotions off of isn’t that well-known to her. Minor: Aura Tracking Her own tracking abilities aren’t as up to scratch yet as her Sight and Emotion-Reading, because it’s a manifestation that she’d only very recently discovered. At the most, she can spot traces or marks of aura in the immediate vicinity, but is of course prone to errors the further outward she gets from her current field of vision. The best way for her to be able to learn how to harness these powers is to focus on a certain item that’s emitting the aura in question—and only if she concentrates on it.
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Post by SGYUMI on Nov 26, 2017 3:08:01 GMT -8
updated
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Ranger
Pokémon Ranger
Time to focus on other things. |
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PLAYED BY OOC NAME
PLAYED BY Izumi
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Post by Andrea Benoit on Nov 26, 2017 4:49:29 GMT -8
ProfileOld Skills Major: Athleticism (Stunt Performance) Due to her training that she’d undergone with various self-defense masters during her travels, Andrea had developed some additional maneuvers and movements to her general repertoire of moves. Normally, self-defense practitioners have to know how to move their bodies just so in order to be able to move out of harm’s way easily; in her case it involves most defensive stances with the staff—her preferred weapon of choice as well as movements that won’t impede her movement with the weapon of choice she’d picked to excel at. What this means on paper is that it involves her being able to bend over her body and do feats that are on the level of a high-level gymnast. Andrea can do handstands, cartwheels, and somersaults without having to worry about straining herself; a feat that’s coupled with the staff that she holds in her hands (that she works into most of her routines). Even if what she’s doing on-stage looks like some form of parkour, it isn’t; so these two distinctions shouldn’t be mixed up with each other. Of course, this means she can’t reach near-impossible levels of stunt performing that are borderline death-defying; along with the sleight-of-hand she’d worked into practicing her routines throughout the years she’d spent travelling and performing on the road, these come easy to her without much effort. She’s still prone to making mistakes from time to time, of course, and still needs to do warm-up exercises before beginning with her routines, which are a sight to behold. Minor: Agility / Speed A partner to her stunt-performance is the speed in which she executes her tricks on-stage. While she can go through a standard routine of three to five minutes without tiring herself out, any longer and it’d cause her to drop down due to sheer exertion and exhaustion. Her top speed comes in quick bursts, which she turns to her advantage during her performances; whether they be in an official Coordinator contest or out on the street when she wants to impress the passers-by. New Skills:Major: Athleticism Due to travelling on her own since the age of ten, Andrea’s been forced to pick up several skills along the way in order to be able to survive out in the wild. While this ties into her stunt-performance, most of the skills she’d picked up along the way contribute to her being able to throw he weight around just fine, or being able to cope with sudden bursts of speed. This also means that she has a rather good grasp of hand-eye coordination, which she incorporates into her sleight-of-hand trickery (back when she was still a Coordinator, as doing ‘magic tricks’ was part of her act). When it comes to self-defense, she can so some good damage, and can shrug off light injuries without getting into too much trouble. As for her parkour knowledge, she can definitely get around, but putting it on for extended periods of time can definitely tire her out. Minor: Agility Due to years upon years spent performing, Andrea can pretty much bust a move—if she doesn’t go over five minutes. The longer she’s forced to dance, the less graceful she becomes. She’s also proven to be rather flexible, but not on the level of a long-practicing gymnast / contortionist. She can do cartwheels and somersaults just fine, but only if she’s had enough time to prepare herself before engaging into the act (and it also comes down to a hell of a lot of practicing before actually doing said acts).
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Staff
PLAYED BY OOC NAME
PLAYED BY Jay
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Post by Jay on Nov 26, 2017 5:45:28 GMT -8
updated
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Deleted
UNSORTED
PLAYED BY OOC NAME
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Post by Deleted on Nov 29, 2017 7:31:20 GMT -8
Old: Upper Limit One: Aura Identification Rhafiel's mind has always been something like a vacuum. He is great with remembering faces, but to him, it wasn't enough to just know someones face. He honed his ability to identify people based on their aura. It has been essential in his work and has been great for tracking people he's met before, good or bad.
Upper Limit Two: Reading Emotions This is something that is passive and usually cannot be controlled. Reading emotions is not only Rhafiel's overall specialty, it's also one of the hardest things for a human to mask. A face may betray no emotions, but with the help of Rhafiel's skills in psychological profiling, an aura generally never lies about an individual's emotions or feelings. However, these individual's must be within Rhafiel's range of sight, or sense. While he does not need to see exactly were an individual is, he does need to be able to feel them. The further from his core that they are, the harder and harder it becomes to read emotions.
Lower Limit: Aura Tracking Rhafiel worked a little with tracking using aura when he first started work at Interpol. However, he was able to get by with mostly Aura Identification, and worked less at perfecting his tracking. He can see the residual aura left on the world around him, which aids him in his day to day work with his job.
New: Major: Reading Emotions The very first ability that Rhafiel ever discovered was his ability to read emotions. It was like a weird on-switch to him where he was suddenly more aware of those around him and the feelings they radiated. For a while, it was nothing specific, but this is one skill that he has nurtured and worked at for almost 16 years. This ability became the most vital tool for him as a psychologist.
Major: Aura Sight HIs aura sight formed shortly after he became aware of his niche for reading emotions. Over the years, he has focused less on extreme distances and more on the clarity of his short-distance sight. His major focus in using aura sight has been to easily identify people who are familiar to him and to try and remember aura signatures.
Minor: Aura Channeling Aura channeling is a new ability for Rhafiel. He once had skill in tracking, but without much use, he lost the ability to effectively control it. Aura channeling is the ability that has blind-sided him the most. Post-coma, Rhafiel was stuck in bed and incredibly bored. Wanting to test the limits of his aura abilities, he started to pull and tug at his own aura, learning that he could project it at first, and use it to heal very minor wounds second.
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