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Staff
PLAYED BY OOC NAME
PLAYED BY 🌸 SG 🌸
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Post by Super Gmagical on Jul 31, 2017 20:51:07 GMT -8
Welcome! In this thread, you can take care of all your skill-tweaking needs. This is not the thread for acquisition of new skills beyond a starting two; those must be trained via Missions, details for which can be found over here.
With the newly revised skill system added August 2017, Skills have become much more specific and refined than in the past. As a result, not all Skills will be in line with the new system for a variety of reasons. For instance, in the past, "Agility" and "Speed" were used interchangeably, while they are now two distinctly separate skills. If a character has one on their app, but meant the other, they can fix that here. Or if the new clearer definitions given to skills have made one not quite what you envisioned for a character, you can change it outright.
Any character whose application was approved before July 31, 2017 can make a request in this thread to change their basic skills in any manner, so long as they still have only one major and one minor. This can only be done once, so make sure to read the skills carefully. In order to change skills, please include both your old ones and your new ones and specify which is which.
In addition, any character approved at any time who was apped without skills can post here to be approved for one or two skills to add to their bio without training.
Finally, any character approved at any time can post here to get approval for reducing or dropping a skill they no longer wish to have. Do be warned that in order to raise the skill again a full mission will need to be done, so make sure you're certain it's what you want!
In order to pick up or drop skills, just note that that's what you're doing and include the skill in question.
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Pokémon League
Fighting-Type Gym Leader
SOMEONE CHALLENGE MY GYM ALREADY |
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PLAYED BY OOC NAME
PLAYED BY Yumi
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Post by Mia Kearney on Aug 1, 2017 4:19:10 GMT -8
Mia's AppOLD DESCRIPTIONS Major : Strength As a fighter, and not someone who often lifts or shows off with her strength, Mia has little proof to her physical strength. However, she has constantly bested miners in arm wrestles, men who's lively hood requires their strong arm muscles. While she has not done it in a while, she has also once punched clean through a concrete brick with the aid of her mentor's advice. It is likely such a feat would be difficult for her to repeat on the spot, but it's certainly in her range. Whether its an arm wrestle, fight, or kicking down a villains door, odds are she can give it a pretty good shot, and even succeed. Minor : Endurance Having spent a good portion of her late teens getting into fights, and even training her body for such an event, Mia is especially durable, to the point she could last a good while against any professional fighter and even come out on top. She's even sturdy enough to survive a mach punch from her hitmonchan and walk it off afterwards. Albeit with one or two...or 4 broken ribs that probably required more immediate medical attention. NEW DESCRIPTIONS Major : StrengthAs a fighter, Mia has focused a lot of her strength into her combat, but over the years her training has expanded to the lifting of weights and other general displays of muscle. Its hard to find someone who'll beat her in an arm wrestle from all the times she's taken on the burly miners of liggs at her local bars. As far as her combat skill goes, she's been known to break a few ribs or even an arm when things got especially rowdy in a barfight, but nothing ever long term or especially destructive to those she's fought. She's displayed the ability to punch through a single brick with preperation, and while he strength is focused in her arms, its hard to find a normal door she can't kick down with a well placed punt. Minor : EnduranceWith a long history of fights, Mia's endurance is mainly physical. With hard muscle and practice using it right, she can take hits from most other humans and keep going to win a fight against them. Of course she's not invulnerable, and there have been times she's been on the losing end of a long fight. She once too a mach punch and survived, but did have to spend a few days on bed rest while her ribs healed. (Due to living in Liggs, she naturally feels fairly energetic in any other city par Faraday, simply due to a much more Oxygen rich environment, aiding her stamina too) Niso's AppOLD DESCRIPTIONS Major: Endurance Niso has gotten into a lot of fights since he reached the Veria region, and while fighting back does not seem to be an option in his repertoire, the constant beatings have taught him how to endure, survive, and kick back from pain. He could likely get up through a few broken ribs and give some pain filled laughs as he walks it off. While he is not the kind to survive any sort of display of pokemon power in any fit shape, he is indeed a person who could take a beating from another human, look them in the eye, and say "is that all you got?" Minor: Athletics Traversing the tightly packed sinclair on a daily basis, Niso has developed his own form of "Parkour" he refers to as "crowd dodging". It is specifically designed to run through cramped or crowded areas at high speeds, but does come with some basic techniques to scale the urban terrain. As a general rule however, you'll find it extremely difficult to keep up with him in a tightly cramped hallway or supermarket. NEW DESCRIPTIONS Major : EnduranceBeing immortal now, Niso's endurance almost became a moot point. However, through very, VERY severe testing of his new state of regeneration, Niso has reached a point of laughing off most pain that befalls him. He is actually a fair bit more frail, tending to break his bones a little easier than he used to, but with a desensitivity to pain and his regenerative state, Niso is far more likely to chuckle through wounds that would leave any other man crying and halted by the pain alone. Of course, even his stamina still runs out eventually, and even if he can laugh through it, there's only so much pain someone can take before they mentally snap...even more than Niso already has. Minor : AthleticsStill a utilizer of his "crowd dodging" techniques, through more physical labour on his path to immortality, and subsequent evil acts, Niso has honed his body, becoming actually fairly well toned, but still finding it difficult to compete with anyone more focused in their training. He is fairly healthy, lightly toned, speedy, and has a good sense of some light, beginner's parkour. Sadly, while he is doing well in all of these areas, Niso excels in none. (whoever's in my app, please remove any "other information" beneath immortality too) Yumi's AppOLD DESCRIPTION Physical skill : Atheltics Yumi, having been shoplifting some of her youth for food, and with her time in the rockets, is a pretty decent parkourist, she knows the ins and outs of both urban and wilderness parkour, as she has had to deal with both equally in her life. She's not necessarily a master of either, but some would certainly be impressed by her level of skill, to the point she could probably outrun most chasers just by taking the harder routes. NEW DESCRIPTION Major : DexterityWhile its not a skill she's noticed had been developing, Yumi's lack of an arm for several months has vastly improved her naturally developed dexterity. Should her arm's use even return, the red head is fairly ambidextrous now and good at managing her surroundings and complex tasks that require a sense of your own capabilities. This mainly comes to use during her flights on pokemon, able to shift and move with their momentum in ways that allow them to pull off vastly more complex manuvers than most trainers would be safe with. Minor : AgilityWhile somewhat hampered by the current state of her arm, Yumi has fairly swift reactions and finds herself to be surprisingly flexible. While she's never particularly taken up Yoga or anything of the sort on a more serious note, meditative training with her Sawk has led to her having a fairly focused mind and flexible form, though this tends to be displayed more in a defensive nature with her ability to dip, duck, dive and weave through dangerous battles with wild pokemon. (also, please add (not this part in the brackets)) "Keystone Exhaustion"Ever since the life pillar event Yumi has lost the use of her dominant (left) arm. For a few weeks after the event this was due to a mass overuse of her mega evolution skill during the efforts to protect Sinclair. As of now her arm is actually only out of action due to a psychological fear of using mega evolution again, which in turn has her unconsciously believing her arm is still impossible to move. Her arm's use will return whenever she finds a reason strong enough to use mega evolution again. Sam / Cat's AppOLD DESCRIPTIONS Primary Athleticism - As an interpol agent, Sam has been caught in foot chases on multiple occasions. Rather than practice on full sprints, she has learned to gain skills in both parkour and general free running, allowing her to take many shortcuts those she pursues wouldn't think of. She is also extremely flexible and can fit into tight spaces with a surprising range of movement still available, though this was gained from her more risque shoots as a model. Secondary Endurance - Another boon of both her foot chases and training in combat, Sam has incredibly high stamina and durability in a fight, which leads her to play the long game in a fight, ducking and weaving out of their strikes, assured by the fact they're most likely to tire out before she is. NEW DESCRIPTIONS Major : Agility With two very distinct uses for this trait, as an Interpol agent, Sam's agility was born from foot chases after criminals or even vital pokemon from the scene of a crime. While her straight line speed is perhaps not the best, her ability to shift and use the environment to her advantage is very well honed, tending to catch off those she's chasing with a clever use of difficult shortcuts or avoiding obstacles without breaking momentum. As Cat, her body just has a natural fluidity to it, with an odd sharpness all the same. While she can dance and bend in fluid and unique ways respectively, she always has a sense about her that she is ready to pounce, and even shows that she has been able to manage crawling on all fours without any discomfort in her joints. Minor : AthleticismWorking for interpol and having to keep her stage appearance looking good, Sam's body is trained in a well rounded manner, not too bulky or even slim, but just maintaining a healthy balance between both extremes. While she is somewhat strong, her training is more focused in anything that aids her endurance and speed. Marcie's appOLD DESCRIPTIONS PSYCHIC Psychic Major - Telekenisis Developing as the latter of her two powers, it was also the one Marceline felt the most need to train (Since her secondary ability had always seemed almost natural). As a Major skill, Marceline's psychic capabilities focus more on intrinsic, complicated movements rather than the weight of the objects she is manipulating. Able to lift things up to the size of a pokeball with fluid and complex motions. Moving something the size of a chair or even a door is possible, but will be much more clunky, usually reserved for single direction "Push" motions. While not yet available, she will in time learn even more intricate uses of her abilities. Specifically how to manipulate small objects she cannot see, such as a key in a lock the other side of a door, or the inner workings of the lock itself. As it stands these abilities are not yet within her grasp. Psychic Minor - Psychic suggestion Marceline's first true use of her latent psychic abilities was the unconscious use of her ability of psychic suggestion. While she has learned to control it in later years it used to be in constant use. The concept is simple. Using her own words as a medium (a downside of not being a telepath) Marceline can essentially weaken the willpower of those she speaks to, using precise word selection to make them believe they want to do what she is suggesting. While this would also be possible without her psychic influence, it makes it far easier, even able to make people do things they would not normally do without a heavy amount of compensaton or extreme reasoning. However, she cannot suggest anything too extreme. Suicide or murder are far from the realms of possibility (assuming the person is not ALREADY inclined to perform these acts in some way.) Essentially through her power she can make good people do bad things, and bad people do worse things. If she attempts to make them do something beyond their range, then the complete disgust / anger / shock at such a suggestion can lock out her ability for a fair while, hence she needs to be very careful. (The use of psychic suggestion in any major capacity should and will be discussed with "targets" beforehand.) NEW DESCRIPTIONS (thank god i don't have to explain suggestion as much) PsychicHer skills found at a young age, Marcie was actually trained to some extent by official members of the Kalosian Leage to hone and practice her skill, and abused it much through her teenage years. Psychic Major : TelekinesisWhile her mind has the capacity to lift larger, heavier objects, Marcie has found her skill with them clumsy and unreliable. Instead, she focuses her mind on smaller objects in greater numbers, never exceeding the limit of a telekinetic's weight management, but the more objects of higher weight she manipulates, the less control she has, so she tends not to risk it. Recently her skills have began to show a higher level of refinement, able to shift the inner workings of a simple lock with her power given a minute or so, and catch herself from a fall if she drops from a height of 2 stories, but any higher will still result in some injuries as she tries to slow her decent. Psychic Minor : SuggestionMarcie's capability to influence people is fairly subtle. Those she is influencing tend to be oblivious to the faint pink ring that forms around her eyes as she speaks, but subconciously find her words more enticing and convincing. Her ability to use this power is aided by her training in naturally reading and manipulating people, but on a more basic level, she can only push people slightly beyond their natural limits, able to earn discounts on almost anything, or bring more info out of those she has scared and terrified, leading most to just believe they get a little "loose lipped" around her. Cass's AppOLD DESCRIPTIONS Aura User - Unlike some Aura users, Cass is fully aware of her capabilities, and freely switches her forms of aura sight on and off at will, rather than being under the belief "everyone sees what I'm seeing." She utilizes and trains her skills diligently, even more so since she became a ranger. Aura Tracking (Major) - Of great use to her as a ranger, Cass can track both humans and pokemon by the distinct aura trail they leave behind. This can appear as both a strangely concentrated trail of misty color in the air, or "Highlighting" the marks left on surfaces such as claw marks or footprints in her vision to better follow the trail. It is possible for her to also relate objects to people over lengthy periods of time. For instance, she could link a lingering aura on a knife at a crime scene to it's owner should she have them both close by. Aura Sight (Major) - A skill she takes great pride in even over her aura tracking, Cass is able to see clearly even with her eyes closed. In some cases this even helps as she goes from having normal vision to full 360 degrees, perfectly sensing the objects and people around her by their aura, or lack there-of. When focusing she is also able to scan a regular 2 story building worth of space from the outside. Objects and people inside would seem somewhat blurry and hard to identify, though she would be able to gather rough placements and number of living creatures, as well as a distinction between humans and pokemon. Should she focus, she can detect where a trainer keeps their filled pokeballs, and by extension, how many pokemon they carry on their person. Aura Identification (Minor) - A trait she has never found the need to fully realize due to such heavy use of her memory. She is able to tell the general color of a person's aura, and any discrepancies to it's shape, but little else. Discerning the meanings of these auras comes only from her memory comparing one example to another, and she has no trained or innate sense of the meanings. Thus, new auras can confuse her, even delay her as she creates a memory file on their details, and comparing auras can often lead to completely wrong first impressions, though this only changes her behavior in extreme circumstance. NEW DESCRIPTIONS Aura UserUnlike some Aura users, Cass is fully aware of her capabilities, and freely switches her forms of aura sight on and off at will, rather than being under the belief "everyone sees what I'm seeing." She utilizes and trains her skills diligently, even more so since she became a ranger. Aura Major : SightCass's aura sight is a fair balance between distance and clarity, tending to be able to depict the "type" of aura at a distance (Human, Pokemon, general size / threat level of the pokemon). She uses this skill mainly to track down troublesome pokemon in environments she's been assigned to, or find trainers who might be in trouble in the wilderness. With her keen memory and attention to detail, recalling specific auras tends to be fairly easy for her at shorter distances, though she can be too focused on detail at times, picking out slight fluctuations in aura as a reason not to pursue someone she might recognize. Aura Major : TrackingWhile she has mainly trained in following the tracks and markings of aura left behind by pokemon, Cass has very minor training in following humans through larger aura deposits on their personal items. Nevertheless as a pokemon tracker she is nearly unparalleled in Veria's ranger community, usually sent to track down wild pokemon who have been claiming larger sections of territory due to her ability to mark and find them so quickly. Aura Minor : ProjectionCass is not actually fully aware of this capability and shows no concious display of being able to achieve it. Usually this trait shows during intense relaxation or deep meditation, as a faint layer of her aura seems to radiate from her, giving the illusion that she is "glowing" and her hair faintly shifting as if caught by a breeze. This is not an unnatural glow, but more a sense of radiance about her as she relaxes. (Usually only publicly achieved when she has been in the hot springs for a few hours) Vice Versa, when she grows intensely frustrated, she can have brief bursts where her aura fully displays itself and forces her hair to rise behind her, though this is extremely brief, and the very few who have experienced it interpret it to a mental trick of their own memory just "Bigging her up" in their heads.
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Inactive / Archived
Psychic-type Gym Leader
PLAYED BY OOC NAME
PLAYED BY YamiKohai
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Post by Arthur Vossler on Aug 1, 2017 7:32:55 GMT -8
Arthur's AppOLD ABILITIES: - Reading Emotions (weak) - While he has become able to tell the basics of emotion based on aura, Arthur always has trouble understanding what it means. Being less driven by his own emotions, it is harder to see the nuances of emotion in others. He is only able to see emotions clearly if they are especially strong, and not complicated by other emotions present. - Aura Sight (major) - As Arthur learned of and studied aura, he developed his own ability to sense it. He can now see the aura of those around him, and even sense aura to a small extent through objects. His range is fairly short, kept to what he could naturally see and up to a foot through walls and other thin obstacles, but has adapted by being able to discern shapes and types of aura to a higher degree, able to pick between human and Pokemon, and even what species of Pokemon if he has encountered them before. - Aura Identification (major) - Along with his ability to see aura, Arthur has begun to learn how to interpret the differences between people's auras. Given a personal relationship he will come to be able to discern their personal aura, with time taken to acclimate depending on the relationship. NEW ABILITIES: Major: Aura Sight - Arthur has focused his aura sight towards clarity rather than distance, able to pick out most of the details fairly quickly up close. Over longer distances his sight becomes more blurry, but he is still able to see the basics through this. With concentration he can extend his effective distance further, but this drains him so he can only do this for short periods of time before needing to rest. He has a little bit of trouble identifying new people from just their aura, but people he is familiar with he can identify easily. Major: Projection - Arthur is able to bring his aura into a more physical form, mostly in the form of enhancing his body. This can come in the shape of creating shapes (wings, bestial features, etc.) that have almost no physical substance and are used more for intimidation than anything, or simply letting his aura become visible around parts of his body to enhance his strength. The creation of objects away from him are limited to simple shapes like spheres and the like, and have the same barely physical property. The additional focus required for Arthur means that his creations cannot go very far, with 50 feet (15m) as the max. Minor: Reading Emotions - Along with being able to see the shape and colour of aura, Arthur is able to see fluctuations in aura to discern people's emotions. He can see basic emotions, but is often lost on the finer points of them or when somebody is feeling a mixture of emotions, and if he relies on this he can easily get confused. Bailey OakenfullOLD ABILITIES: -Has significant Strength from carrying around an Aron on his back almost always. NEW ABILITIES: Major: Strength - Having built up a decent amount of muscle, stemming from his Aron's apparent need to be carried around and continuing from that, Bailey is able to exert a great amount of strength. Able to lift a fair amount of weight, he is also able to exert this force through punches and kicks, doing damage to either people or his surroundings. Minor: Endurance - After a couple of accidents and a particularly painful fight with a certain blonde, Bailey has become able to more easily take moderate hits and pain and keep going, even to the point of getting a broken bone and pushing on far enough to get help.
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Post by SGYUMI on Aug 1, 2017 8:18:10 GMT -8
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Staff
PLAYED BY OOC NAME
PLAYED BY Jay
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Post by Jay on Aug 1, 2017 9:39:21 GMT -8
Mia Kearney 's skills (and everyone else's posted with hers) have been approved and updated.
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Deleted
UNSORTED
PLAYED BY OOC NAME
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Post by Deleted on Aug 1, 2017 11:09:38 GMT -8
OLD:
Major Aura Power - Emotion Sense Medium power Elena's secret power when it comes to handling her dragons. There is a reason her dragons obey her, despite being relatively weak and small, she understands them, she knows how to treat them and care for them, and such knowledge was certainly earned. Her young years, before her Noivern Galdr belonged to her, when it was a young Noibat in Terminus Cave, Elena blindly stumbling upon him is what ultimately revealed her power to her, the ability to read emotions. Since then she has developed it well, attaining strength in its use, getting stronger and faster at identifying emotions.
With focus, she can identify the emotions of a selected target so long as they aren't in a crowd, else the vision becomes jumbled. It takes a short amount of time, about a minute, to discover more than the most dominant emotion, but with people she goes around frequently, she can familiarize herself with their emotional mindframe, shortening the time. This goes especially for her Pokemon, with her current six (Sylveon, Noivern, Flygon, Swablu, Horse, Skrelp), she can identify their emotions instantly, however anyone else, including newly caught Pokemon, take time to develop such speed.
Major Aura Power - Aura Projection Medium power Being the sheltered daddy's little girl she is, the most used aura power she has is the ability to manipulate it, usually to entertain herself and friends with light shows. She has attained the ability to materialize it around her, but without further practice it serves just as a visual effect, however though development it can eventually be capable of absorbing weak blows. Given her new position, she has ramped up training in this ability to master it as soon as possible, though it may still take a long time to do so. Like Emotion Sensing, she has trained in this most of her life, but she is still young, and it will take time before she can master any abilities.
Minor Aura Power - Aura Identification Weak A rather fledgling power she possesses, the ability to identify someone's aura. Due to never needing it, she rarely uses it, and as such it has remained at very low strength. With it, she can identify the aura of family members and close friends, having been around them so much, but other than that, it takes a long time to memorize someone's aura. Even then, she has a very difficult time identifying them in a crowd.
NEW:
Major Aura Power - Sense Emotion High power Elena's secret power when it comes to handling her dragons. There is a reason her dragons obey her, despite being relatively weak and small, she understands them, knows how to treat them and care for them, and such knowledge was certainly earned. Her young years, before her Noivern Galdr belonged to her, when it was a young Noibat in Terminus Cave, Elena blindly stumbling upon him is what ultimately revealed her power to her, the ability to read emotions. Since then she has developed it well, attaining strength in its use, getting stronger and faster at identifying emotions.
With focus, she can identify the emotions of a selected target so long as they aren't in a crowd, else the vision becomes jumbled. She can somewhat quickly discern the most dominant emotion in a lone individual, and take a little time to see background emotions and feelings although she yet struggles to discern the cause of them. For people she is familiar with, she can familiarize herself with their emotional mindframe, shortening the time. This goes especially for her Pokemon. With her closest partners, Noivern, Sylveon, and Dragalge, she can identify their emotions instantly, however for the rest, it takes time to develop such speed.
Major Aura Power - Aura Projection Medium power Originally developed out of a desire to entertain herself and others with her powers, Elena never worked much with this power until recently. She knows how to use it in a non-aggressive fashion, but requires further training to wield it offensively. As of late, she has discovered that she can project one or two orbs of energy, and seeks to find someone who can train her in this power.
Minor Aura Power - Aura Sight Weak Before a certain event, Elena was capable of identifying auras of friends and family relatively well outside of a crowd. Now, this is her only way of "seeing", and as such it is constantly in use. Elena now trains so that she can more easily see. At present, she can recognize familiar auras, and view the area around her, though for now this extends about ten feet. Anything past is a hazy sihouette, tapering off into darkness a few feet further.
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Post by SGYUMI on Aug 1, 2017 14:12:27 GMT -8
@elena updated
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Staff
PLAYED BY OOC NAME
PLAYED BY Jay
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Post by Jay on Aug 1, 2017 17:33:53 GMT -8
Logan’s App Original: Strength: Logan has higher than average human strength. He does not have super human nor does he hone it in any form of combat. Overall, his strength is below that of a trained body builder. However, he uses it mostly in his job to move heavy objects and carry things.
New: Strength Minor: Logan’s work in manual labor has afforded him quite a bit of strength. He can carry things comfortably at around 150lbs, and, more importantly, he knows how to carry things without stretching and straining his body (You lift with your knees not your back, for instance). While he has no combat or weapons expertise, he has quite a bit of muscle and could probably bloody someone’s nose if he was really trying.
Athleticism Minor: Logan is overall decently athletic. He fits into the category of someone with just enough strength and dexterity to do his job and could probably be run at decent speeds (13mph) when terrified. He’s not very bulky, overall, however, having more lean muscle than anything. He doesn’t work out regularly, but again his job tends to push him in that physical direction anyways.
Haiiro’s App Original: Major Endurance: Born and raised in the Orre, Haiiro is physically strong and sturdy. He can take heavy sand/rains/brightness/you name it elementally and pretty much walk through it like it’s nothing. He can take even some Pokemon attacks with an amount of sturdiness that’s just… not normal. Sure it doesn’t go to super human measures, but he’s been through a lot, done a lot, and in general isn’t fazed by as much as other people. Especially the sand. The sand is easy. The sand is like… homey. His trench coatstill leaks of sand to this day.
Minor Athleticism: Haiiro can and does move. He's spent most of his life outdoors and can get around with little difficulty. Shifting over minor obstacles (and climbing gates/fenses whoops) aren't much of a problem so long as he has time. As he's not trained in that sort of thing (but more or less acquired it living where and how he did), it's not as though he's a master of it. However, barriers aren't always barriers to him.
New: Major Endurance: Born and raised in the Orre, Haiiro learned to thrive in the rough expansive terrain and harsh climate. He can put up with numerous weather conditions (and the injuries and problems that arise from them) and can even take a mid-ranged Pokemon attack or two so long as he can brace himself for it. Of course, this still comes with wear and tear on his body, but his resolve is strong enough to ignore these things until he can properly treat them. Minor Athleticism: Haiiro is quite active and in good shape for it. He’s used to picking things up and moving them around (mainly his plants) and has learned to do so without throwing out his back. In the past, he was quite agile, capable of climbing over fences and gates that were in his way, but since falling into a peaceful lifestyle, he’s lost most of it only showing it occasionally with certain motions and movements. He can still run at decent speeds but is more likely to fight than flight in any scenario. One thing to note: his left shoulder had been wrenched form its socket during a nasty event in his past, and even though it has since healed, he occasionally favors that arm.
Dasha’s App Original: Major Athleticism: Dasha is a very physical individual. Capable of running, climbing, and in general moving, she’s always up to go and do something. She’s a capable fighter as well, having been trained by a knight in her old kingdom. She wields two short swords as her primary weapons, and she has a sort of fighting style that requires a good deal of range control. It requires using speed to offset the shorter range of dual swords but offers a balance in movement when compared to a single sword.
Minor Speed: Dash is fast. Her legs and her arms are speedy and in synch. She can run and move very quickly, giving her an extra boost in the range control of her swordsmanship. What she gives up in raw speed, however, she takes in a sort of dynamic speed. She’s not as quick to run in a straight line, but quicker to twist and turn and swing, something she considers more valuable in this case.
New: Athleticism Major: Dasha is rather strong and physically capable (within the limitations of her major). She prides herself with staying in tip top shape and physically pushing herself to maintain it. However, she is not someone who bulks up, instead wearing more of a lean angular frame that can move fluidly. Her swordsmanship, while not often used, is constantly practiced as well.
Agility Minor: Light on her feet and fluid in her motions, Dasha can move. Her steps are careful, controlled, and have a certain measure of training and practice to them. It’s hard to dodge her and even harder to get ahold of her. However, figuring out her pattern is a start. She can be rather flexible as well and still enjoys some gymnastics now and again.
Lucien’s App Original: Aura: Lucien learned he was aura sensitive when he was rather young, and while he may not have put himself through rigorous training in order to be exceedingly proficient in it, he has picked up a sort of intuition from it over the years because of it. His own aura is mostly turquoise with hints of seafoam green. It’s soft, unobtrusive, and tends to be easily overlooked at times.
Aura Sight (Major): Capable of seeing the world with his eyes closed, Lucien can see/feel aura around him. The world’s still rather murky, and not everything is in focus. However, things that have strong aura are readily detected and easier to gauge in terms of density and volume. Things that have small aura are much harder and sometimes just as easily overlooked if he’s not paying direct attention. He has noticed and made note of aura markings and has some understanding of what they mean in general.
Aura Identification (Major): The details of a person’s aura gives Luc insight into who they are and also identifies them. He can almost immediately recognize those who are close to him and those he has spent substantial time around (ie like seeing the face of your best friend). Even though it has been years, he could probably identify his siblings and his cousins readily.
Beyond that, though, identification is much harder. He sees aura every waking moment, and trying to figure out what/who to focus on and remember is difficult. He does tend to remember aura associated with strong feelings, however. Such that if he bumped into someone who was angry or had passionate feelings, he’s more likely to remember their aura as being ‘different’ or ‘distinct’ from the rest of the crowd.
Aura Tracking (Minor): Luc’s last and weakest skill, aura tracking is still relatively new and difficult for him. He’s always sort of noticed that there were marks of aura in the environment, but discerning what they are, what they meant, and how they related has been a struggle even when he learned the concept. Aura in the environment does have a unique shape to him, like hairs or whips rather than flames.
New: Aura: Lucien has been aura sensitive since he was very young, and while he has not undergone the rigorous training to master his skills, they seem to have developed of their own accord over his lifespan. His own aura is mostly turquoise with hints of seafoam green. It’s soft, unobtrusive, and tends to be easily overlooked.
Aura Sight Major: Lucien’s Aura Sight has undergone a massive evolution as he has started to mature. He is now capable of turning his Aura Sight on and off at will. He can see in, around, and through walls clearly and easily. His focus tends to be definition rather than distance allowing him to pick apart details in a person aura or residual aura on items and the like. In short bursts, he can almost double his normal sight range using aura to the degree of clarity he would up close. With this high definition of sorts, he has found it easier to recognize certain patterns in people’s aura. He can recognize his family, friends, and even some random individuals if he happens to find something interesting in their aura.
Reading Emotions Major: With such a sudden increase in his Aura Sight, Lucien has started to pick out the details and shifts in color and form of other people’s aura. Through observation, he has started to be able to detail the boarder emotions of individuals through their aura, and while he can often be misled especially by strangers or new acquaintances, he has started to solidify his understanding of his friends. In time, he will be able to understand more subtle shifts and changes in people’s aura and could even begin to detail the connections associated with it.
Aura Tracking Minor: With his increase in vision, Lucien has also noticed different aura markings and patterns aside from the occasional wisps of interest. He has started to try and learn to follow an aura trail by a single item alone, though it is proving a little more difficult and doesn’t come as naturally/intuitively to him as his other skills.
Orion’s App Original: Athleticism (Major): Having learned most of his fighting skill and prowess in prison, Orion has learned to use anything and everything around him to his advantage. He’s dynamic, swift, and strong, capable parkouring over a table one minute and flipping it the next. He’s hard to get ahold of and even harder to keep ahold of. It has been his greatest source of strength over the years and saved him from suffering much more scarring.
Strength (Minor): Orion is a strong individual. He takes care of himself, going to the gym every day, in order to preserve this strength. He can push, pull, and carry a lot more weight than he seems capable of, and his punches have weight to them. What he’s lacking in true trained skill can sometimes be made up for by this raw brute strength.
New: Athleticism Major: Orion is very athletic and very muscular. He frequently goes to the gym and works out, keeping himself in tip top shape at least in a roundabout fashion. With a strength minor to bout, he can lift and carry quite a lot and do quite a lot of damage in a fight. He’s pretty agile as well making it hard to keep a hold of him in a general fight, though he wouldn’t stand up to someone who minored in it.
Strength Minor: Orion has quite a bit of bulky muscle, and he can lift around 150lbs comfortably. In combat, he prefers to kick rather than punch and has quite a lot of leg strength with which to do so. It’s not uncommon to get minor rib cracks from one of his kicks if one takes it head on.
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Interpol
PLAYED BY OOC NAME
PLAYED BY Tagger
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Post by Thomas Benoit on Aug 1, 2017 21:20:24 GMT -8
Thomas' AppOld: Major - Athleticism Thanks to his training with Andre Sullivan, Thomas has learned how to use parkour. The parkour itself is 'bare bones' in nature, focused on raw efficiency. There is hardly anything flashy about Thomas' brand of parkour, being focused solely on scaling objects and buildings in the most efficient manner possible. However, despite his training, he's still never going to be anything like an Infernape in terms of climbing prowess. Minor - Endurance/Toughness After having taken so many beatings and other injuries over the years, Thomas has become accustomed to pain, and how to deal with it. On top of this, Andre's training included the ability to endure pain, whether from taking beatings, to operating even on the brink of exhaustion. Though it's still not at the level that he'd be able to survive a Tauros charge, he's still capable of taking a few hits, and keeping on trucking. (Compounding Athleticism with) Combat Prowess Bare-handed - Under Andre, Thomas has been trained in hand-to-hand combat. The hand-to-hand combat is mostly last resort, and more effective for sneak attacks as opposed to full-frontal assault. Instead of counting on power, Thomas' attacks focus on a combination of speed and targeting critical areas, such as the shoulders, ankles, wrists, and vital spots, to not only hopefully end a fight quickly, but to attempt to hinder their ability to fight back or counterattack. Knife-wielder - Thomas has also been trained in the use of knives for self-defense, namely the karambit. Thomas has hardly had to use the knife in a life-or-death situation, and thankfully these encounters either ended with the other party scared off, or non-fatally wounded. Otherwise, the knives are used for survival in general, such a cutting through brush, or used in the preparation of meat as needed. New: Major - Atheleticism: Thanks to his training under "Andre Sullivan", AKA the Phantom Murkrow, Thomas has become a jack of all trades physically, with a lenience towards parkour. Andre's trained Thomas in techniques that weren't flashy, but were extremely practical in nature. And while Thomas was trained to use martial arts and knife-wielding as a last resort, experience and further training have honed these skills into something Thomas can use more comfortably and reliably. As with his martial arts training, Thomas' training in parkour focuses on efficient traversal of the environment over any sort of flashy acrobatics involved. Minor - Endurance: Having not only endured years of beatings from bullies, and other assorted injuries as a child, but having been further trained to resist physical pain to a degree from his mentor, the Phantom Murkrow, Thomas is capable of withstanding a greater amount of pain than the average man, alongside being able to force himself to continue on through exhaustion and pain. Thomas has been known to push himself to remain awake for two days in situations where he felt unsafe going to sleep, though at the cost of being out of commission for the next day or so.
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Staff
PLAYED BY OOC NAME
PLAYED BY Jay
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Post by Jay on Aug 1, 2017 22:06:34 GMT -8
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Staff Emeritus
PLAYED BY OOC NAME
PLAYED BY Tagger
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Post by Tagger on Aug 1, 2017 22:20:20 GMT -8
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Trainer
Find him, and close shut the jaws of Oblivion. |
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PLAYED BY OOC NAME
PLAYED BY Belac
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Post by Conrad Dracul on Oct 23, 2017 21:13:52 GMT -8
I'd like to change the second ability of Conrad DraculOLD DESCRIPTIONS Aura Identification: Major A skill never shown by Conrad so far, except for having a small grasp of someone's personality a bit after meeting them. When he finally does unlock his Aura, he will be able to do recognize anyone if he has met them before (ironically his actual memory is crap). Additionally, he has a great sense of their personality, and when combined with Aura Projection, he can use it to motivate others. Reading Emotions: Minor Conrad has never been able to use this power so far. Infact he is pretty oblivious to emotions at the moment. Unlike the others, this use of this ability is extremely average. He can read emotions of those within eye sight, and get a vague idea of whether is good or bad, as well as how strong it is. NEW DESCRIPTIONS AURA REINFORCEMENT: Major A skill Conrad only uses on accident, and usually when protecting the piece of his father's drill. When he finally does unlock his Aura consciously, he will be able to reinforce items that he can fit his hand around and carry, but otherwise cannot. Do the sheer size of his aura, he would be able to reinforce for longer periods of time than others, but since his body is used a medium and it is average for a Liggs citizen, this only buys him a few extra seconds of protection. Do to the size however he is able to withstand powerful attacks, albeit with a few fractured bones and muscle stiffness for a few good days afterwards. AURA SIGHT: Minor Conrad has never been able to use this power so far. Infact his own Aura's size and lack of control blind him from seeing other auras at the moment. Once he learns to control his aura, Conrad will find that his sight is, while not great, isn't bad either. He can see in low light areas and tends to be able to walk around at around the same ability as when he has his eyes open/in bright area (ironically his sense of direction actually improves when relying on his eyes). He can remember people if he has met them more than once and seen their aura (ironic since he tends to forget people quickly), and he of course can see through objects to see other aura provided the object is not greater than a foot in thickness.
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Trainer
PLAYED BY OOC NAME
PLAYED BY Belac
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Post by Asche Sinclair on Oct 23, 2017 22:24:17 GMT -8
I'M BACK!OLD DESCRIPTIONS TELEKINESIS An ability Ryujo doesn't even know he has, and he could honestly go his entire life without knowing. He has weak telekinetic abilities. He could lift a glass from far away to his hand or some object he wants from a shelf, but not much else. NEW DESCRIPTIONS PSYCHIC SUGGESTION An ability Ryujo doesn't even know he has, but he does use. Ryujo unknowingly is very good at giving psychic suggestions, although he believes this is do to skill, phrasing, and of course money. He is capable of using it on groups, however Ryujo keeps it to at most three people, a thing his mind does out of reflex. As such Ryujo will rarely try talking to groups of more than three people when conducting business or harsh situations, as in the past he finds that in groups of four or more the mob mentality takes effect.
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Staff
PLAYED BY OOC NAME
PLAYED BY 🌸 SG 🌸
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Post by Super Gmagical on Oct 23, 2017 22:26:35 GMT -8
Approved and updated.
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Trainer
Don't get too close, it's dark inside. |
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PLAYED BY OOC NAME
PLAYED BY Elayne
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Post by Jazz Johnson on Oct 24, 2017 22:06:29 GMT -8
Jazz's appOLD DESCRIPTIONS Athleticism (Major) – Jazz is extremely athletic and is able to run, jump, climb, and leap to and from buildings with ease. She treats buildings, fences, cars, etc as a giant obstacle course and is stronger, faster, and has more stamina than most because of the way she has pushed herself and trained to get to that point. Once she has a goal in mind (like getting to the roof), it is fairly easy for her to climb, jump, and run to get to that point. Obstacles don’t really stand in her way, especially if it’s so easy to just jump or climb over it. Endurance (Minor) – Though this isn’t something she’s trained in per say, Jazz can take a lot more damage than the average person and remain standing. She has a high pain tolerance and won’t let minor things like scrapes, cuts, bruises, or even mother nature’s fury stand in her way. Blizzards and sandstorms are minor annoyances at best and things like a sprained ankle hurt, but aren’t worth stopping to take care of. Jazz can be a little reckless, but it has built her endurance to more than a normal person could handle. It’s more likely that her body will give up before she does. NEW DESCRIPTIONS Agility (Major) - Jazz is very agile and can move in ways that makes it very difficult to hit them. With their time in the gang, they learned the hard way that it's better to avoid getting hit. As a result, they can jump, climb, and do any number of feats in order to avoid hits as well as bend in ways that look like it should be impossible. They have trained their body to be flexible and are able to do acrobatic stunts should they be so inclined to do so. This usually is limited to showing off or trying their hand at parkour, but it is also useful to squeezing in and out of tight places. Endurance (Minor) – Though this isn’t something he’s trained in per say, Jazz can take a lot more damage than the average person and remain standing. He has a high pain tolerance and won’t let minor things like scrapes, cuts, bruises, or even mother nature’s fury stand in his way. Blizzards and sandstorms are minor annoyances at best and things like a sprained ankle hurt, but aren’t worth stopping to take care of. Jazz can be a little reckless, but it has built his endurance to more than a normal person could handle. It’s more likely that his body will give up before she does.
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